Month: October 2024

PSYC 3701W: Psychology of the Arts (Storrs)

[UConn Storrs]

Instructor: Blair Johnson

Prerequisites: ENGL 1007 or 1010 or 1011; PSYC 1100 and 1101, or PSYC 1103; three PSYC credits at 2000- or 3000-level

Psychology of the arts is a vast subject field, with the arts ranging from song to music, to visual arts, film, performance art, written word, and much more. This course is an introduction to the subject, with two strong foci: (1) What happens when people experience art, and (2) how is it that artists produce the art people enjoy? How and why do they do it? How much does the psychology of artistry match that of those who consume their art? The hows and whys will depend on such factors as perceptions, emotions, needs, wants, memories, judgments, and culture, along with all of the systems on which these elements depend. We need to understand what makes art succeed so well that it goes viral, and, in turn, what might make it fail. It criss-crosses numerous sub-disciplines of psychology and sometimes enters other sciences and even the humanities, making it ideal for an honors seminar in writing. As such, the course also emphasizes practical advice in writing scientific essays and in reviewing relevant evidence. It also will sample broadly from diverse research methodologies (e.g., case studies; neural scans; experiments; surveys; meta-analyses).

W.

ENGL 3240E: American Nature Writing (Storrs)

[UConn Storrs]

Instructor: Wayne Franklin

Prerequisites: ENGL 1007 or 1010 or 1011 or 2011; open to juniors or higher.

This course offers an in-depth exploration of the relation of literature to the natural world from the late colonial era to the present. We will read Henry D. Thoreau and trace his influence among later writers such as John Muir, Mary Austin, Aldo Leopold, Edward Abbey, and Annie Dillard. Students will keep a journal of their own experiences in the natural world. Two quizzes but no exams.

E.

ECON 1108: Game Theory with Applications to the Natural and Social Sciences

[UConn Stamford – Distance Learning]

One semester introduction in game theory. Game theory is a modeling tool that is used to understand and predict strategic behavior in a wide variety of settings, including economic, social, political, and biological. For example, an algorithm is used to match medical school students with residency programs across the U.S. and around the world. Medical school students rank hospitals from their most desired to least desired and hospitals rank the students from their most desired to their least desired. Then an algorithm uses these rankings to match students to hospitals. Medical students sometimes behave strategically by altering their rankings in an attempt to obtain a better match.

In this course students will learn that strategic behavior is ubiquitous. For example, we will study games involving predator and prey settings in the natural world, elections, warfare, and auctions ranging from a Christie’s auction of an antique Greek vase to electromagnetic spectrum rights auctions.

Note This course will be offered online, and registration is open to Honors students at any UConn regional campus. If you are a non-Honors student interested in this course and the Honors Program, please email the instructor (vicki.knoblauch@uconn.edu) and Kaitlin Heenehan (kaitlin.heenehan@uconn.edu) to request a permission number.